FlagFall is a side-view territory shooter fought across a single long battlefield. The horn sounds and the fight is on: the enemy has already hidden mines in its ground, so watch your step — and crouch to bury your own where they can't see them, or string tripwires across the choke points.

Capture the seven flag ports along the surface and the tunnel line, and tear down enemy flags — they get time to respond, so expect a fight for every one. Watch the deep tunnel: it comes out right behind a team's artillery, and whoever sabotages the enemy gun and plants a victory flag wins on the spot. Fall back to your base camp to reload, heal and re-arm, and spend your three lives

Cook and throw grenades, snip tripwires before they blow, and earn XP every match to climb the ranks from Recruit to

Commander — the higher your rank, the toughe unlocks along the way.

CONTROLS

Move: WASD or Arrow keys · Jump: Space · Crouch: C

Shoot: Left click · Aim: Right click

Capture / sabotage / heal / resupply: hold E

Hide a mine (your ground): crouch + hold F

Grenade: hold G, release to throw · Tripwire: hold V

Weapons: 1 / 2 · Reload: R · Pause: P

Touch: left stick to move, red right stick to aim (push past the ring to fire), tap USE to capture. Rearrange the

buttons from the pause menu (EDIT CONTROLS).

Published 5 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
Authoranoopa413
GenreAction, Shooter, Strategy
Made withUnity
Tags2D, capture-the-flag, Pixel Art, Singleplayer, War
AI DisclosureAI Assisted, Code, Graphics, Text
Some graphics in FlagFall were made with AI image generation (soldier animation frames, base-camp props, and the cover art), then cleaned up and pixel-processed by hand. The game was programmed with help from an AI coding assistant, which also helped draft the in-game text and this description. All music and sound effects are CC0-licensed recordings by human creators (Kenney, Freesound, OpenGameArt); the environment art is licensed from Craftpix.

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